![]() Is worth skipping if you have other priorities, but you will lose access to one of the best long-range weapons in the game (Kinetic Artillery – T4). Top Engineering Tech to research: Coilguns (Tier 1) Requires research on the Psionic Theory ‘tree’ (T3-T4). Is like Jump Drive, but is in the Society Area and frees you up from the need to research the Power ‘tree’ in the Physics Area to access Jump Drive Travel. Essential for the expansion of your Empire. Terraforming (New Worlds Protocol ‘Tree’, Tier 1-Tier 4)Īllows colonization of hostile worlds. Regenerative Hull Tissue (Tier 3)Īllows your ships to regenerate health slowly. Also, Colonial Centralization is a prerequisite for many other techs. Is a prerequisite for Interplanetary Research Initiative / Singularity Core (Organic / Machine Empires). Colonial Centralization (Tier 2) / Galactic Administration (Tier 4) Very useful unless you are not an Organic Empire. ![]() Unfortunately, this also locks you out of the Regenerative Hull Tissue tech. Skipping this locks you out of the biological tech ‘path’, but allows you to research other (arguably) more useful tech for habitability, farming and terraforming. Notable in that it is one of the Techs that you should skip (or block). Top Society Tech To Research: Genome Mapping (Tier 1) The general approach would be to give up shields for sensors and pray that you discover a wormhole when exploring (to increase the weight of Wormhole Stabilization). Any Shield / Sensor Tech (Tier 2-Tier 5)Įither one of these paths is required to be able to reach beyond Tier 3 for Physics research. Unlocks Jump Drive Travel, which increases fleet mobility in general. Requires Galactic Administration (T4 – Society) Jump Drive (Tier 5) Increases research speed for Machine Empires. Requires Colonial Centralization (T2 – Society). Increases research speed for Organic Empires. Interplanetary Research Initiative (Tier 4) Zero Point Power (Tier 4)Ī prerequisite for Mega-Engineering, Jump Drives, and many other higher-tier pieces of technology. Makes the enemy unable to FTL travel past your starbases, increasing general defense. Auxiliary Fire-control (Tier 1)Īllows effective use of medium weapon slots on Destroyers/Cruisers and above. ![]() If you haven’t been given the Administrative AI tech, Blue Lasers are a decent alternative to pick, as it enhances the weapons and unlocks the higher energy weapon tiers. It should be the first tech you should try to find. Top Physics Tech to research: Administrative AI (Tier 1)Īdministrative AI is invaluable to research as it increases the amount of tech available for you to choose from by +1. To help make things easier to reference, I have divided the tech into its specific areas: Physics, Society and Engineering. With all these out of the way, let’s see which specific pieces of Tech will be worth looking out for (or worth skipping).
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